Teaching Materials and Repository for Gamified EU Education Now Publicly Available

As part of the HI EU – Croatian Initiative for the European Union in Schools project, the University of Dubrovnik has published teaching materials and a resource repository for gamification in EU-related education, now publicly available on the project’s official website. These materials represent an important step toward modernising how European topics are introduced to students in primary and secondary schools.

Gamification—the use of game elements in education—has proven to be an effective tool for enhancing student engagement and motivation. Through the developed materials, teachers can now use interactive games, quizzes, digital challenges, and decision-making simulations within EU institutions to make topics such as European integration, sustainable development, the single market, and citizens’ rights more engaging and understandable.

“Our goal was to make learning about the EU an experience, not just content. Gamification allows students to actively participate in the learning process, make decisions, navigate real-life situations, and better understand how the European Union works,” explains Nebojša Stojčić, HI EU project coordinator.

The repository includes a wide range of resources designed for teachers and students:

  • interactive lesson plans with gamified activities,
  • digital tools and applications for creating quizzes, competitions, and simulations,
  • templates for student projects and group work,
  • examples of good practices from European schools.

All resources are designed to be adaptable to different subjects and age groups, and are particularly useful for teaching history, civic education, geography, and social sciences.

The repository and accompanying materials are freely available to all interested users through the project’s official website, without any registration or access codes. In this way, the HI EU project ensures that these resources are equally accessible to teachers from smaller, rural, and island schools, where access to modern educational tools is often limited.